Another crowdsourcing tool
4 | Be Happy, Do This: Hand-Written Tips From Malcolm Gladwell, Roman Mars, And More | Co.Design | business design
An interesting crowdsourcing experiment!
Here’s another crowdsourcing example, ProjCommunitarians!
Want to really learn from your Project Community work? Consider retrospectives as a means of self evaluation and ongoing learning.
Want something to keep your Project Community team moving forward? Consider “stand up meetings.” But make sure you have a sense of what sits beneath the idea and practice. Then it becomes even more powerful.
Definitely not required reading, but if you want to understand why we made the technology choices we have in Project Communities, nothing sums it up better than this (rather lengthy) article. If you are short on attention span, watch the embedded videos.
InterTwinkles is a research project and platform for developing tools to help reach the type of deep understanding that is necessary for consensus decision making.
New research suggests we consider the amount of effort that goes into making a work of art when we’re evaluating it—and take off points for collaborations. • Art is very often a collaborative endeavor. Yet the paintings, poems, and piano pieces we esteem most highly are almost always attributed to a single creator. So is there something special about work that emerges from a individual imagination? If not, what’s behind our bias? Newly published research comes up with some surprising insights. It finds our perception of the quality of a work of art hinges in part on the amount of work we feel went into its creation. Odd as it sounds, the same piece seems less impressive if it is the product of two or three people, as opposed to a solitary artist. “For creative works, perceptions of quality appear to be based on perceptions of individual, rather than total, effort,” Yale University researchers Rosanna Smith and George Newman write in the journal Psychology of Aesthetics, Creativity and the Arts. Their findings suggest art “is not evaluated as a static entity, but rather as an endpoint in a ‘creative performance.’”
"The DIY Toolkit has been especially designed for development practitioners to invent, adopt or adapt ideas that can deliver better results."